Forum: Poser - OFFICIAL


Subject: Need help, at wits end with texturing an .obj

bandolin opened this issue on Feb 08, 2006 ยท 23 posts


maxxxmodelz posted Thu, 09 February 2006 at 12:47 PM

"Maxx,I tend to apply materials by selecting facets and applying a material,I never use multi-subs for that..is there an advantage I'm missing in not doing that?"

Hmmm. I'm not sure how you assign a material to selected polygons without giving them a new material ID. Let's say, for instance, you have a square with a bitmap assigned to it. Now you want 4 different bitmaps to appear on each of the four sides. What I would do is go into sub-object mode, select one side, assign a new mat ID (say, 2), then select another, give it a mat ID of 3, then finally select the last side, and give it an ID of 4. Then I just create a multi-suboject material in the mat editor with 4 mat levels to it, and assign it to the square. Whatever materials I assign to each number of the sub-object material will appear in the corresponding material ID I've assigned to the square. :-)

I suppose the advantage is organization (all your materials in one place in the editor), plus Poser seems to read them just fine (should point out that you still have to assign the bitmaps yourself). In fact, when you export a figure from Poser into 3dsmax as an OBJ, they are read as/converted to multi-subobject materials. Message edited on: 02/09/2006 12:50


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.