sagestl opened this issue on Feb 07, 2006 ยท 49 posts
danamo posted Thu, 09 February 2006 at 11:21 PM
Thanks Sagestl. I will make the model hollow, but it will make the model quite a bit more "poly-heavy",lol. As far as mats or textures; sure, you bet, go ahead. I thought I would make a UV mapped ver. and a non-UV version with separate material zones to make it easier to apply different materials in Bryce. As a for instance; I could make areas of the lamp that would normally have more contact and wear be a brighter metal color, and areas that are more recessed could be a darker color.
Often times you can use one metal material and tweak it to look darker in the lower areas. The advantage of this is that the two mats seem to flow together naturally. Of course the glass parts would be transparent or translucent.