maxxxmodelz opened this issue on Feb 04, 2006 ยท 93 posts
maxxxmodelz posted Fri, 10 February 2006 at 2:31 AM
"Maxxx, if I had 3dsmax, do you see any benefit of importing Poser's dynamic hair in a PZ3 animation over using the strand hair already in place in Max?" Not sure I'm following what you mean here. Do you mean like using a plugin, such as Bodystudio, to import a poser animation with dynamic hair? If so, I guess that could be beneficial if you had to use Poser for the animating, but wanted to render in Max. I used Bodystudio myself a while back, and it worked as advertised, but hosting the .pz3 scene file in the Max environment was cumbersome, and seemed to slow down the workflow. Most Poser meshes are very heavy compared to working with models that take advantage of Max's native subdivision surface modifiers.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.