Anthony Appleyard opened this issue on Feb 08, 2006 ยท 27 posts
InfernalDarkness posted Fri, 10 February 2006 at 1:42 PM
I guess I just don't understand how that would be convenient? Having used other apps extensively, I have to say that "modeling" in Bryce is beyond primitive, and although I think it's fractal-texture methods (DTE) are excellent, they are already exportable as image-maps. If you're trying to export Brycean primitives for example, 3DS or Maya would make no sense of them. Bryce doesn't actually DO booleans, but merely uses the positive/negative as rendering filters, so what you'd get in any other application would be completely unbooleaned objects. You would spend so much time trying to re-boolean everything that it would be faster and more efficient to natively just model in those apps, or in something like Wings or Rhino... I guess my real point is, Anthony, that you may spend a great deal of time trying to convert Bryce-files, only to find that those conversions don't actually save you any time at all! So please take no offense; from a modeler's point of view, it would be very backwards to export anything from Bryce... Anyway, this thread actually has more information on the topic and you people are much closer to deciphering Bryce-files than anything else I've seen, ever! Good stuff, and I apologize if I sounded kinda snotty or elitist here...