pumecobann opened this issue on Feb 11, 2006 ยท 203 posts
pumecobann posted Sat, 11 February 2006 at 6:03 PM
@AgentSmith My fingers are crossed as well; scripting is great no matter what, but "compiled" scripting is even better from a developer point of view ;-) @foleypro I know dude, cheers! BTW, you don't have a choice, you must stick to the synthesis rules for shadows ;-) @PJF Peter, you have never seen a "pure black" shadow, they don't exist :-) To understand this, you need to consider what the visual aspect of a shadow consists of: Colour, Brightness etc. OK, let's say the ground was 50% gray and a shadow is cast upon it. Now, visualise what it would look like, and then ask yourself; How would I go about darkening that shadow? You might be tempted to adjust the shadow setting to 100% but that would be way off in the reality stakes, because in the real world, a shadow does not have it's own substance - it's a product of other phenomena. In other words, the shadow must not be controlled directly because it is controlled naturally, by both the amount of light and of the colour it's being cast upon! PR uses the same real-world principle; very dark shadows can only be obtained upon dark colours under low lighting conditions. I hope that makes some kinda sense! Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006