Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
IT's the nature of ther rendering engine. Pure Raytracers can be fast, but they generally don't do things like displacement and are limited in a lot of ways. Firefly is a hybrid engine -- that is, it combines various sorts of rendering types into a single one that is capable of doing several things at once. IT is a slow ray tracer. However, the trade off is the other capabilites it has (displacement and other surface and geom properties, notably) which it does better than a solid raytracer. Basically, its a choice: you can have a fast raytracer that does only sharp edged shadows, a fast reyes that handles softer shadows and surface deformation, or some form of combination that does both, but will tend to do one better than the other. (Note: this is an extreme oversimplification, but it gets the gist across) In general, raytracing is going to be slower than other sorts of rendering, chiefly due to the fact that it has to calculate all the rays. oh -- and I have recieved your messages, btw, but I'm unable to do anything at this moment.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
The PovRay documentation doesn't translate that well to FireFly. Much closer are the descriptions in the books "Advanced RenderMan" or "Production Rendering". Excerpts from Advanced RenderMan can also be found in the SIGGRAPH 2000 RenderMan course notes.
Whether there are tips on speeding up raytrace renders?
Check your processor load. When it is below 100%, your PC may need access the disk when rendering. You will see the light flash constantly. If that happens, buy more RAM.
Otherwise, split up your work: render the background separately and postwork it together.
Message edited on: 02/12/2006 14:56
i do not have a direct answer, and I do not use raytrace lights. But let me ask this: is there a shadowcam with a raytrace light? If so, maybe you can fine-tune the target area of the light's cone so that it only calculates reflection to/on areas that are actually seen by the camera. Just a wild stab. ::::: Opera :::::
The most I've every seen Poser take, during the most intensive renders, is 1.2 Gig as the highpoint, with the average hovering just below a GIG. If I were the engineer with authority on Poser 7 Dev team, I'd fight for OS 64Bit support and the accompanying over-2Gig useage, plus dual core/processor support. That would put Poser in a new class. ::::: Opera :::::
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every program i try has raytracing much much faster poser raytrace is so......slow..... why?-_-