wheatpenny opened this issue on Feb 09, 2006 ยท 31 posts
wolf359 posted Sun, 12 February 2006 at 1:02 PM
exits lurk mode<< These are just one mans observations: Carrara is intended to be more of a Complete 3D/CG Solution with a fairly robust modeling toolset as well as a very good internal shader system a good fast powerful render engine and a relatively low price and it of course it offers import of static/animated poser scenes. its value as an alternative to posers own rendering system will depend on what your rendering intentions are. As an animator most of us are interested in some form of story telling If the main focus of your animation/story telling absolutely requires long ,in close, lingering face shots of poser females with constantly "swimming" dynamicly animated hair with minimal back ground scenery and no real need for fully immersive outdoor day light environments with trees,water& moving clouds then I respectfully suggest just using poser for rendering. WHY?? posers dynamic hair system is essentially a special effect,like cinema4d 9.5 awesome new hair module, like Lightwaves powerful volumetric hypervoxel shaders , like blenders (yes I said blender), new powerful liquid simulation system etc etc. these effects will ALWAYS perform best in their NATIVE programs despite the Best efforts of some to bring them into other programs similarly face_offs "real skin shaders" are a third party "special effect" that requires poser NATIVE python engine at render time. so frankly Eovias import of poser "hair generation" effects are a polite forced solution at best IMHO. on the issue of speed Carrara pro4-5 IS way faster than poser for rendering as long as you are not rendering poser dynamic hair "effects". and honestly why would carrara be faster than poser when rendering a poser native special effect intended to be rendered in poser??. Dynamic hair aside though where poser will start to fall on its face is when you add a dense environment like a Sanctumart/stonemason set peice or additional figures particularly from the "unimesh" family And to be even more Frank about it Eovias claim that with carrara pro5 you will "no longer need poser" is "misleading" at best. IMHO if you want to use poser/DAZ assets to the fullest potential currently available, you will always "need "poser. you can animate,dress, morph,wardobe wizard,mimic poser figures in poser easier than you can in "poser friendly" programs and ive looked at them all but after all that is done in poser then properly learning the Carrara render system will yeild you faster /better renders after import of the ,ready to go, poser scene >>>returns to lurk mode<<<