DustRider opened this issue on Feb 11, 2006 ยท 58 posts
operaguy posted Sun, 12 February 2006 at 6:43 PM
The anistropic effect you mention comes from use of shaders deliberately intended to induce that look. The shader functions have only been in Poser a few years, and we are still digesting their power. A vendor in the Poser market, face_off, develops user-friendly python scripts which ingeniously analyize the entire scene/lights/textures and sets up shader trees with values; you can accept his results and/or go in after executing the run and tweak values, as well. It affects displacement and bump-map strength also. He has a way of inducing fake SSS with this product, as well, which can be seen strongly in the attached render. Click on thumbnail for larger version:
Click on thumbnail for larger version:
The hair drop-out effect I like very much. It is achieved by setting different values for strand_root and strand_tip. There is also a value for "polys per strand" which tells the render engine how often, up and down the strand, to recalculate position values.
Here is an animation of mine that exploits this:
Long version: 24 MB Quicktime
Short version: 5 MB Quicktime
As to if these features should be thought of as "cheats", if true, let me be the most dishonest of us all!
::::: Opera :::::
Message edited on: 02/12/2006 18:46