jt411 opened this issue on Feb 12, 2006 ยท 34 posts
operaguy posted Mon, 13 February 2006 at 5:15 PM
My opinion: There are two approaches to Dynamic Hair in Poser: 1) go in there and learn to create hair from scratch 2) go in there with a hair 'model' already posed and tweak I am definitely of the second school. I have NEVER attempted to build hair from scratch. So, my statements about dynamic hair are always made with that perspective. That having been said, I will also say I learned by doing. I just opened James (not casual James) in a brand new pz3 and kept him in default position, then loaded one of the hair models, such as Messy, onto him. I reccomend not starting with a 'long hair'. Just a simple Messy or Short. Your intention is not to learn to make long hair fly all over like something from a Breck commercial (at least not at the beginning!) but just to get the hair to move and wave a little when the head moves around. I made a simple 60-frame animation of him turning his head; I only used one dial to make the animation, Twist, and I made him stop dead at the 15th frame. That way, you see what the hair does after motion of the head stops. There should be NO movement of the head between frames 15-60. AnimationMenu --> Recalculate Dynamics --> All Hair Render The hair will drape and then it will step thru the simulation rather quickly. For one thing, no colision is on. I highly reccomend you do NOT attempt to use collision for a goodly length of time. Make one small adjustment to the settings from either 3) Styling Controls 4) Dynamics Controls Keep the Poser manual open to the Hair Room chapter; it does not train you at all, but as a reference it will at least tell you what each dial does. BEST NOT TO CHANGE TWO CONTROLS AT THE SAME TIME in the early stages of learning, because then you can't exactly be sure which of the two caused what part of any observed changes. That's a few ideas. The tutorials are good, too. ::::: Opera :::::