pumecobann opened this issue on Feb 11, 2006 ยท 203 posts
PJF posted Mon, 13 February 2006 at 7:24 PM
"Once the light hit's a surface that's it! That surface is what it is, and will have exactly the same effect it would have if were already that intensity."
I think you're wrong, Len - how else can you explain the result in post 101?. True Ambience doesn't work properly with light that has had shadow-casting disabled*.
"...and it lead to the realisation that 100% with TA is a definate no-go!
Maybe a no-go with your Pro-Render requirements, but essential to proper True Ambience operation.
" - you'd break it."
I think it's already broken.
*Bryce creates its low intensity shadows by converting a proportion of the light that strikes a surface into non shadow-casting light. In the case of the sun (no falloff) - that means all the way through every object and right on to the edge of Bryce world (wherever that is).