Forum: Carrara


Subject: Poser dynamic hair in CS5 with Tranposer

DustRider opened this issue on Feb 11, 2006 ยท 58 posts


nomuse posted Mon, 13 February 2006 at 11:17 PM

That's about what I'm seeing, too -- terrible render times in Carrara to get same effect. Since Carrara's render engine is in general more efficient, what this means is that basically we're having to add cycle-consuming stuff to an accurate render to make it pleasing -- whereas Poser is apparently using optimizing tricks that cost in accuracy but work very well for figures and hair. I think I'm on track of fairly decent hair -- cranking hair count to over 10,00 in Poser, making it thinner in Carrara, using soft shadows. What I am worried about now is that GI is going to totally skew everything -- as well as go into Bryce-like render times.