cobalt opened this issue on Feb 14, 2006 ยท 62 posts
ynsaen posted Tue, 14 February 2006 at 8:50 AM
THe 64 bit revolution still hasn't reached the critical mass of installed users to validate it. There would need to be 2 versions of the application still, in order to retain marketshare -- 32 and 64. Which means double the work. Possible, but I seriously -- as in, So seriously I'd put money on it -- doubt it will be in Poser 7. Perhaps 9, if they have shifted to an 18 to 24 month cycle, or 8 is they work on a 30 to 36 month schedule. It will most certainly happen, of that I have no doubt. I just think that getting one's hopes raised for it in the version to come next may be a bit of a stretch. A "lite" version of a program that retails for 250 in one version and jumps to 500 in the next is a recipie for disaster, especially in this particular case. My wishlist for Poser 6 is pretty simple and realistic: 1 - Improvements to the animation toolset such as: -- multiple timeline windows -- improved keyframing -- greater codec support 2 - Improved jp adjustment tools -- I dislike having to try and grasp a circle with my mouse -- it should be readily available. 3 - additional deformers 4 - Pretty figures 5 - Additional IK tools 6 - A larger python palette and expanded python interactions with the material and cloth rooms And, for my unrealistic ones: 7 - generic rigs for bipeds, quadrupeds, and hexapods. 8 - additional low level mesh adjustment tools.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)