pumecobann opened this issue on Feb 11, 2006 ยท 203 posts
Rayraz posted Tue, 14 February 2006 at 9:03 AM
lol don't be offended, I was just asking...
Anyways, I think there's one general misconception going on here;
-->>THERE IS NOT ONE SUPERDUPER ULTIMATE MIRACLE LIGHTING SOLUTION TO RULE THEM ALL!<<--
--
Thank you.
Now that we're back in reality on lighting solutions lets switch back into reality in general here:
To me it seems PR is one of many possible solutions to creating visually photorealistic renders under certain conditions.
Like with many more complex lighting solutions, changing settings can break the balance in the way your scene looks. This is probably what lem means with his 50% shadow thing.
The solution isn't perfect, but it doesn't need to be! Look at some of the example renders, you have to admit they look pretty darn nice.
Ofcourse the solution has it's pros and cons, but so have all the alternatives mentioned here.
Like I said before, the renderer of bryce is not entirely true to reality when it comes to lighting calculations, therefore you can't expect to get a single flawless solution that works for everything.
PR is one possible solution that can bring people a step closer to creating realistic looking lighting, that's all.
Try it, see what you like, what you dislike, experiment, change what you want to change to fit your taste when it comes to the final render result. No one's telling you not to use your own input people!
Len is saying, if you break the rules set in his solution, you won't get the pro-render compliant results. This is very true.
If you change the ingredients, the result will change even a child knows this. A chocolate pie is made with chocolate, an apple pie is made with apples, a creampie is stops, Oh wait, no, a child might not know that :-P
If you change things, don't cry if it doesn't look like len's example renders.
Having said that, if the pro-render compliant solution doesn't quite satisfy your needs, feel free to go and experiment on your own, maybe taking PR as starting point, maybe not, no one's holding you back to experiment!
Just be like you've always been in bryce; Be creative with your available toolset and the solutions you use.
Now lets stop throwing mud at each other and lets get on with our life.
Message edited on: 02/14/2006 09:08
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