pumecobann opened this issue on Feb 11, 2006 ยท 203 posts
pumecobann posted Tue, 14 February 2006 at 11:53 AM
Ray, no one's throwing mud, I already am getting on with my life, and always have been. The only reason this thread is here is because after the amount of "banging-on" I've done about PR, it wouldn't have been right if I didn't show anything of it. Under the circumstances, I thought what the hell - and released whatever could be salvaged. What you have here is not full PR, it's just bits'n'bobs. What annoys me is that people think I'm so stupid, I would develop a product based on a feature which will more than likely be dropped from Bryce. People forget, but when I first publicised the product, there was little chance of seeing a spanking new renderer in Bryce. And I have to wonder what the general attitude would have been like if I'd 'finished' PR and Bryce6 wasn't to be! Suggestions that PR isn't much use, and would perhaps only be of interest to TA freaks is TOTALLY wrong. The exact OPPOSITE is true. People who understand TA are going to be less impressed with PR because they already know how to get a good render by using the feature. The product was designed to bring that ability to a novice, and to allow them to create photorealism in 'any' type of scene. Before I make my last post in this thread, I will say this: TO THOSE THAT HAVE AN INTEREST IN FURTHERING THEIR SKILL: Ignore any negativity towards the product. People will be people and will pull something down without reason if they're lame enough, and it tickles their fancy enough to do so. It's easy to beleive what anyone tells you, if you don't fully understand the subject. But I'm telling you now; The idea behind those balances used in PR are more important than you can imagine, and doesn't even have any concrete link to TA whatsoever. People who take the time to learn those rules, will take away a skill which will give them an 'edge' over others - even when they move onto an entirely different renderer. People who learn, will see things differently and apply the logic of what they've learnt in other renderers too. Trust me, those balances were developed for a reason, and they're good enough to compensate the shortcomings of even a full-blown Radiosity renderer (not just the crappy limitations in Bryce). Don't even think that when Bryce gives you Radiosity, you'll have everything you need for photorealism - because you won't. Learn the rules though, any you'll have an edge over those that don't - period. That advice is there in good will, to everyone who want's to further their skill - and it's everyones choice to make their own decision. You can take the advice or leave it - but generally I'd have to say; Learn it!
The wait can be horrific, but the outcome can be worse - pumeco 2006