Forum: Carrara


Subject: Poser dynamic hair in CS5 with Tranposer

DustRider opened this issue on Feb 11, 2006 ยท 58 posts


operaguy posted Tue, 14 February 2006 at 4:30 PM

Oh my, hardware-assisted render would be fantastic. Let the game industry drive the development of these cards and we will follow right behind! Sorry to hear the times for GI in Carrara are not animation-friendly; i have not tried GI yet, myself. I notice you say "for poser characters." What about for buildings, landscapes, etc? Maybe the huge polycount of poser figures is the culprit. That can be attacked, if so. ::::: Opera :::::