Forum: Animation


Subject: Strand-based hair for animation? Some thoughts and tests...

maxxxmodelz opened this issue on Feb 04, 2006 ยท 93 posts


luvver_3d posted Tue, 14 February 2006 at 9:27 PM

Attached Link: http://www.joealter.com/newSite/rendering.htm

Interesting thread.

Some things that need to be mentioned:

The "Hair/Fur" plugin that Maxxmodelz is using in 3dsmax is basically the exact same implimentation of Joe Alter's popular "Shave and a Haircut" CG package that Maya uses. This is not the same as the PaintFX hair that Nemirc is showing (see link). It's the same thing, adapted, and given a new name for use in 3dsmax. I've also heard that this is the same hair platform used to create Cinema4D's new hair plugin. Although I don't know it for a fact, I believe I read an article where Joe himself basically accused Maxxon of robbing his invention, without giving him due credit.

This kind of hair is an atmospheric effect, and meant primarily for use in professional compositing. So if you're not using layers or compositing techniques with it, chances are you're not getting it's full potential and power.

From what I can see, Poser's hair system is nowhere near the maturity of Joe Alter's award-winning hair dynamics system, so the comparison of the two is quite unfair at this stage. Poser's hair implimentation is fairly young, is it not? Having only been in existance for a couple versions. Correct me if I'm mistaken, but that's the information I gathered.

Message edited on: 02/14/2006 21:31