Forum: Bryce


Subject: PRO-RENDER - grab some this weekend!

pumecobann opened this issue on Feb 11, 2006 ยท 203 posts


Rayraz posted Wed, 15 February 2006 at 5:21 AM

"what exactly is "professional" about Pro-Render? Do you think it's the shading? Do you think that it's the fact that you can't use meshes in TA in Bryce without multiplying their memory load? Do you think it's professional that you can't animate with it without computers being thousands of times faster?" Do you seriously even consider it reasonable to expect pumeco to solve these issues?? How's he supposed to solve that without having acces to the bryce code? "i saw the post where you "bounced light", but after working with mental ray for the past few years what you're really doing there is bouncing diffusion, and this is a very different thing." uhm... True Ambience uses the >>ambience<< channel for bounced light, not the diffusion channel... Just so you know ;) Besides, Mental Ray uses foton rendering for advanced lighting, it's an entirely other technique then TA, you can't really compare apples with pears. However this doesn't mean that TA is a potentially visually powerfull technique. (I've used mental ray pretty extensively also btw, so I know what I'm talking about here) "you have merely made a set of materials which utilize TA in a more realistic way. why would you tout this as a "renderer", like mental ray or V-ray" ok 1st of all it's called "pro-render" not "pro-renderer" 2ndly it's a lighting solution... that's not the same as a render engine. I haven't seen pumeco claim anywhere that this is a render engine, so what exactly is your problem? "what exactly is professional about wasting your own time?" Nothing is professional about it, but it's been clearly stated pro-render is about the professional looking visual endresult, not about creating a professional renderengine. And hey, lets be honest, TA or no TA, bryce is not a professional animation tool.

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