konan opened this issue on Mar 19, 2001 ยท 27 posts
brycetech posted Sun, 25 March 2001 at 5:11 PM
I assume you are going to automate import of separate poser meshes from poser animations. I also assume you have taken into account the crappy textures that bryce default textures a poser import. (bad spec and such)? I also assume that you are either going to have bryce auto-delete/cut/or otherwise get rid of each model within Bryce? I have experimented with a similar technique...the #1 reason I stopped the development is that the textures suck. I didnt want to invest the time to make the material adjustments apply to the new import. oh...this does eat ram..(big time!) I have 384 and the only way I could stop the problem was to delete and use Rambooster to clear the item from memory..but still large animations crashed the computer. I am very interested in your solutions... luck BT