jt411 opened this issue on Feb 12, 2006 ยท 34 posts
Dave posted Wed, 15 February 2006 at 3:20 PM
Ok. Talk about topic drift.. Did anyone address whether C5 handles p6's material nodes adequately? I use Faceoff's Unimesh Realism kit for a lot of my characters and I'd hate for that to go out the window if import them into C5. Also has anyone played with teh Ambiemt occlusion in C5? I usually have to do a separate render in p6 so that I can play with the effect in Photoshop. Would be interested to know if C5 handles it better. David