dlk30341 opened this issue on Feb 13, 2006 ยท 13 posts
sparrownightmare posted Thu, 16 February 2006 at 8:15 AM
Hi. Im just seriously getting into natural shaders myself but I have a few suggestions. Based on the shader tree above. Add some highlight, about 25% would look good. Also water is translucent, about 10% value would be good. About 20% shininess also helps. Some water, like a lake can also benefit from about a 10% transparency. Keep reflection at about 10%-15%. I would also do a displacement map to try and get some subtle ripples in there if you have C5. No water is completely smooth. It would look unnatural if it was too smooth. Even iced over water has some texture to it. I wish there was an easy way to do a spray on the shoreline. If anyone knows a way to do that, let me know. Maybe a particle emitter or fountain. Let me know if this helps. Oh yeh and the colors in the color channel mixer, try and give a bit more contrast between them, not much but a little helps. Good luck Rich Sparrownightmare