pumecobann opened this issue on Feb 11, 2006 ยท 203 posts
Rayraz posted Thu, 16 February 2006 at 2:46 PM
"real light cannot be REPRODUCED, Rayraz" lol duh, that was the point I was making in my 1st sentanced :-P The bs was said by you yes, but it's not what PJF was talking about. you're not going to claim that the compas is a complex scene right? lol 'cause I know u can make that kinda renders with photon renderers easy, I'm using mental ray professionally too remember? ;-) What I mean with complex scenes are scenes with high polygon counts, organic shapes, reflective and/or refractive materials, reflective and refractive caustics, global illumination and final gathering all in use. Anyone can render a simple compass picture with photon renderers, but you ain't telling me that scenes requiring simulation of 20 million or more photons just to look decent are already efficient enough for professional use right now. Many professional studio's are not making use of GI and the likes unless it's absolutely essential because it still takes too long to render! "Pro-Render isn't what it says it is" What do you think it says it is then? because what I read it says it's a guideline on how to go about setting up scenes making use of TA to create nice looking results. It's settings, yes, and that's what it says it is. There's nothing there bryce couldn't already do, and so it has been said my it's maker already. It doesn't make TA easier, it's still the same TA there always was, and no one, including PR's maker has denied this. BUT what it does do is this; it hands you a set of rules or guidelines that allows you to use make a TA based material and lighting setup without actually having to fully understanding it's entire concept or without having to find out these settings on your own through many hours of trial and error. It's theory, a tutorial, whatever u wanna call it! And no one's denying that. As for the laughing stocks of the maya community... check out things like: "Digital Lighting & Rendering" by Jeremy Birn, a famous highly regarded book about... guess what?? drum roll.............. Rendering and lighting 3d scenes! OMG, can you believe someone sells that?? I could just roll over the floor laughing! It's not even good enough to be given way for free! How can someone come up with theory on how to light and render your 3d scenes and turn it into a product and sell it?? Dear lord, what must become of the poor fool who wrote this product?? Someone please complain that this book does not come with a built in render engine coded by it's writer! Please, anyone, slander the name of Jeremy Birn for selling a book that can't even simulate photons!
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