DustRider opened this issue on Feb 11, 2006 ยท 58 posts
ren_mem posted Thu, 16 February 2006 at 4:13 PM
Yah on the hair! I can't believe they would turn GI off on purpose. Yeah anisotropic is a lighting model you can choose it from the channels. Choose light model--->anisotropic instead of multichannel. This is for satiny surfaces, looks like the lighting I have been seeing in these poser renders.The down side may be that if you have a layers list shader rather than a shader/domain setup that your whole shader has to be that. Layers list have their pluses, but they definetly have minuses. If you could make a shader you like based on aniso you can export it to a map and use it as a light gel which may make for some interesting looks.
Message edited on: 02/16/2006 16:16
No need to think outside the box....
Just make it
invisible.