Forum: Poser - OFFICIAL


Subject: +++ DG#205 +++ Poser's Other Props +++ Page 1 ...

geep opened this issue on Feb 07, 2006 ยท 69 posts


geep posted Fri, 17 February 2006 at 6:41 AM

Hi EnglishBob,

Thank for asking that question ... it's a good one and it is something that others may not have noticed.

Here's how it works.

Poser provides for 2 decimal places for an angle, i.e. 1/100 of a degree.

I did not take it down to 1/100 ... I only took it to 1/10 of a degree, e.g., 37.4x and 37.3x - (x is the 2nd decimal place).


On Page 9 (in the lower left corner) ...

I was illustrating that:
an angle between 2 polygons of 37.4 or greater would get smoothed ... e.g., 38, 39, 40, 41 degrees, etc.
= AND =
an angle between 2 polygons of 37.3 or less would NOTget smoothed, e.g., 36, 35, 34, 33 degrees, etc.

This happens to apply to the entire object, i.e., bucky ball, because all of it's angles are equal.

However ... if we look at an object that has different angles ...

>>>>>>>>>> ... to be continued ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019