justpatrick opened this issue on Feb 16, 2006 ยท 62 posts
momodot posted Fri, 17 February 2006 at 7:39 AM
operaguy, the jagged edge is from the shadow map being too small, the most annoying thing is that it is jagged while being blurry! Nance, I have never heard of this shadow cam? I will have to look it up with Geep. I have never heard of this scaling thing... thank you. Face-Off's AO master looks great for making things not "float" it is sitting on my wishlist. Maybe if I pay attention I can figure out the node set up from his free tutorial. I bought his RealSkinShader but his tutorial on that subject gave me fun hours working on procedural skin materials. I "shoot" indoors mostly aside from the pinup stuff. I try to replicate available light photography or flash by using spots. The flash uses a fill and a bounce off the ceiling. The available is weak infinates with no shadow from each wall, the ceiling, and the floor. Then I use a spot from the camera either weak or strong and then stronger spots with strong shadow from lamps or ceiling lights, the window, or a "fictive" source. Then a weak fill light often with no shadow. I have tried doing ambient light by using very dark ambient colors but I don't actually use that much. Outside or a room with giant windows I use three lights, a medium wide spot of the camera, a brigtht cool infinite light from the sun, and a warmer very week fill without shadow. Anyway that is kinda what I do. Lately I have been using just a spot off the camera and a fill for a photo look. I need to RTFM to see what this shadow cam is about :)