pookah69 opened this issue on Feb 19, 2006 ยท 3 posts
ockham posted Sun, 19 February 2006 at 12:25 PM
Deecey's right, but don't get carried away with stripping out the OBJ just because that's the 'official' way to do things... It isn't necessarily bad to have the vertex data contained in the PZ3. When I put together a scene, I'll often make some custom props in OBJ form and put them directly in the scene, without saving as PP2. Since I always save ALL PZ3 scenes in an organized way, this doesn't clutter up Poser's libraries with little one-time-only OBJ files that would be hard to identify and way too easy to delete. It's easier to visualize and find them as part of a scene.