grandpuba opened this issue on Feb 17, 2006 ยท 86 posts
maclean posted Sun, 19 February 2006 at 6:34 PM
I think most customers realise the the price of poser content is extremely low for the work involved. I think every customer should try at least once to make a simple figure, texture, prop or morph set, just to get a faint idea of what's involved. Like Xena, I work all hours. (It's 1.30 am here and I've just finished for the day. That's since 10am this morning). It's not just the modelling or texturing. That's the easy part. When you get to editing the code, adding MATs, lighting, beta-testing, packaging and doing promo images, that's when you really begin to regret ever getting into this business. And remember..... none of the above pays a single cent! Like Stephen King said "Nobody pays a writer to write a book. They only pay him to publish it". Well, it's the same for merchants. After you spend the time making a product, there's no guarantee that the site will actually accept it. I work through DAZ, and despite what some people say, their standards are very high indeed. They don't take everything that's thrown at them. And, even if they do, you'll only be paid if it sells, and according to how well it sells, so you never really have a clue how much you'll get for your time in the end. I'm not sitting here whining about how hard life is. I get along just fine. But it's taken me a few years to get here, and seeing a very few people mouthing off about over-priced content leaves me with the distinct feeling that they know not of what they speak. But as I said, thankfully most customers have a bit more sense. mac