Forum: Bryce


Subject: Wet look !How do you do it?

exxe opened this issue on Feb 19, 2006 ยท 29 posts


AgentSmith posted Mon, 20 February 2006 at 2:53 AM

Anything wet needs specularity, obviously. Additionally, anything wet is reflective. So, increase your reflection. Now when you start doing that, you start losing color in your mesh, so start increasing your Metalicity. This will bring your mesh color back. As you increase those two though (reflection, metalicity), your mesh will get "brighter", so start decreasing your Diffusion and Ambient, to get the mesh back to looking like it did before, except this time (hopefully) wet looking. (as in the asphalt) AgentSmith

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