stahlratte opened this issue on Feb 17, 2006 ยท 26 posts
stahlratte posted Mon, 20 February 2006 at 4:59 PM
I export the body without neck and head of the body-donor. You can export from Poser with the groups intact. Then export the head of the head donor, and then each of both donors necks. Both necks are cut apart in Wings3D and then rebuilt into a new, single neck. This neck is then reshaped so that everything is smooth again. The cutting and welding usually messes up the UV-mapping, so the new neck has to be remapped afterwards. Then I rebuild the object in Poser from the parts I exported: The head, the body, and my new neck I made in Wings. I export everthing again to get a new, single object, and hack the body donors cr2 to point to that new object. Then finally the neck, head and eye joint parameters have to be readjusted to match the new head, and the correct head and eye morphs or morph-channels have to be transfered from the head-donors cr2 with MorphManager. stahlratte