Ok, but you are cutting yourself short. If you do not have a good grounding in the basics every time you run into an unknown situation or an error you will end up being frustrated, not knowing why something is not working the way you think it should. To do basic smoothing on the skirt: Press Ctrl-A to select all, then look to the right properties tray in the "Selection" section set the "Subdivision Level" for modeling to level 2 and change "none" to "smooth" right above the sds level. To do the tube top Drop a cube into the vm set Delete the top and bottom face Carrara will keep all edges that are creased sharp when you apply smoothing to an object so you need to reset the mode they are in, to do this Select all "Model" pull down menu > smooth edges > all You need an edge going around the middle of the cube so you can squeeze the center inward in a nice arc. Press the "v" key to add vertex - move the mouse close to the center of each of the vertical edges (a little 1/2 will pop up to snap to the center of the edges) of the cube and add a vertex there. The last 2 need to be connected to form a "loop" in the center of the cube. Hit the "G" key > click on the 2 vertex points that need an edge between them. Ctrl-A to select all - enable smoothing and set the level to what you want - the higher the slower the system will be. Click the work view to deselect everything and window select the "loop" you just made in the center section of the now round cube. Press the "S" key to scale the selection and click & drag the yellow box in the middle of the manipulator gizmo to get the shape you want. wayne k guam usa