Nalif opened this issue on Feb 20, 2006 ยท 22 posts
williamsheil posted Tue, 21 February 2006 at 4:19 PM
I've never checked with P6, the last bit of deep investigation was actually P5, but I'm interested myself in finding out whther the problem still exists so I'll try a test harness this weekend. The bugs were crashes due to unitialised data in Actor.SetGeometry(). It was fixable at low level but a reasonable workaround was to load the geometry externally using pose files. From what I could remember the memory leaks were still a problem. Bill