Forum: Poser - OFFICIAL


Subject: Eye Texture Problem

Robo2010 opened this issue on Feb 21, 2006 ยท 13 posts


jonthecelt posted Tue, 21 February 2006 at 4:33 PM

The first thing that comes to my mind is to add an anisotropic node to the cornea material (or whatever passes for it on V3 - I forget these days). This will pick up the light sources and 'reflect' them in the cornea's surface. Another option, as operaguy suggested, is to create white objects (normally primitives), and set them out of view of the camera. Then set the cornea to a reflect node, which will pick up these created 'highlights'. Of course, if you want 'true' realism, you can set the cornea to reflect the rest ofthe scene that surrounds the character. The computing power on that can be horrendous, though, since it means that everything behind the camera has to be renderd, as well as the figure itself. Just three options that come to mind. jonthecelt