shinyary2 opened this issue on Feb 22, 2006 ยท 28 posts
shinyary2 posted Wed, 22 February 2006 at 9:04 PM
Thanks, everyone! foleypro-- If you're talking about layered rendering, I can't do that. I'm using fake radiosity; this means that every object has a slight effect on every other object. So, no layered rendering. AS-- It's not resized down. However, the fake radiosity means that EVERYTHING is reflective (yes, I'm using that method for lack of real radiosity). That's why it's 16hrs instead of 15mins or so. I rendered using radiosity because one of the things I'm testing out is how the ambient lighting will look in the final image. So, Premium is necessary I'm afraid. =( I'll look into reducing the shadows on lights, etc.; sounds like a good plan. Dann-O-- Hmm... I'll check out turning down the bump. I suspect that it may not end up with the effect I'm going for, but I'll try it anyway (anything to reduce those render times!<-without sacrificing quality, of course). As for the ranged lights, you're probably right. I think the scene is too bright, anyway, so turning down the range is something that I've been intending to do since I first saw the final rendered scene. lol@flak I'm not very disappointed; it's still a major step up from anything else I've ever done. And again, it should look better with the floor made of glass. Thanks again and will keep you posted.