operaguy opened this issue on Feb 23, 2006 ยท 52 posts
operaguy posted Thu, 23 February 2006 at 1:26 PM
I am now totally confused. For instance, when I attempted to open the Gizelle head texture in my 2D program, I got the alert "The current image resolution is 2 pixels/in" and asking me to indicate how I wanted to open it. So, I said 72 pixels per inch. This yeilded an image at 72 pixels/in of 3000 wide by 1915 high, just as promised by the vendor. My program is telling me that "inches" equiv is 41.67 inches by 26.60 inches. So, what is the "dpi of the texture" or the "base texture?" 72? 3000? It sounds like you are suggesting I scale the image down to aprox 1500 wide, but then save out to 144 DPI? Is that correct? And why is this a good thing? Thank you, ::::: Opera :::::