operaguy opened this issue on Feb 23, 2006 ยท 52 posts
williamsheil posted Fri, 24 February 2006 at 4:06 AM
The power of two thing for texture sizes doesn't hold true nowerdays. About ten years ago it was beneficial to use powers of two because processors and therefore applications could calculate row positions faster, but modern processors really don't see a benefit and most access to images need to go through various API levels and/or use precalculated lists of row addresses. On the other hand, it may beneficial when reducing texture sizes to do so by 1/2 posers, i.e. 50%, 25% etc. reduction. Thats because most resampling/filtering calculations do give better results when they applied at actaula pixel boundaries. Bill