Forum: Poser - OFFICIAL


Subject: Strategies for Texture reduction?

operaguy opened this issue on Feb 23, 2006 ยท 52 posts


lmckenzie posted Fri, 24 February 2006 at 4:57 AM

Attached Link: http://ftp.die.net/mirror/wtc/

I do recall reading that the 'powers of 2 thing' is/was based on the way the video hardware operates. Googling around, I also see that OpenGL uses only powers of 2 textures and supposedly has to resize anything else.

I definitely agree that the relative size the texture is going to be rendered at should determine your map size if you want to reduce.

On the whole jpeg compression issue, I'd say find out what works best with your setup.

"I'd have thought that the whole community would despise lossy maps."

I think it's mostly a matter of bandwidth. For most people, the extra quality just doesn't justify the huge file size a .tif or other lossless map would mean. That's my take anyway. The original Poser textures were in .tif format. I really wouldn't want to download AngelfishMap.tif at 2,493 KB when the .jpg version at 321 KB is going to look just the same.

Talking about hi-res imagery, OT but fascinating, an aerial image of ground zero taken on Sept 23, 2001 by NOAA's Cessna Citation Jet from 3,300 feet, using a Leica/LH systems RC30 camera. 14MB @ 9372 x 9372 so you might want to save it rather than trying to view it in your browser.

Message edited on: 02/24/2006 05:00

Message edited on: 02/24/2006 05:03

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