Forum: Bryce


Subject: Reason for so many volumetric lights

vangogh opened this issue on Feb 24, 2006 ยท 8 posts


AgentSmith posted Fri, 24 February 2006 at 2:50 PM

A single spotlight, with the 3 options highlighted in yellow activated. That's about it. If I want the volumetric light to look as if it is traveling through smoke, I go back to the main screen with the spotlight selected, hit ctrl+m, and apply one of the preset volumetric mats (smokey light #1, #2, etc), tweak it if neccessary, and again, that's it. *Additionally, there was a radial light in front of the window with shadows de-activated and set to an intensity value of 1. Otherwise, the window/wall itself wouldn't show up too well. Render time = 2min 9sec AgentSmith

Message edited on: 02/24/2006 14:56

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