Forum: Poser - OFFICIAL


Subject: A list of poser questions: hair, figure popularity, clothes...

vulcanccit opened this issue on Feb 24, 2006 ยท 4 posts


randym77 posted Fri, 24 February 2006 at 6:41 PM

My main question is, I made my first hair (out in the gallery under poser, portraits (author vulcanccit) for a figure I got somewhere named Kitty. No matter how much hair density I used, I still see scalp as you view the render. How is the best way to avoid this?

It's not easy. Dynamic hair really works best from a distance. You can thicken the hair shafts, make the hair more dense, and style it to hide bald spots. And there's always postwork.

Perhaps the best solution would be to use a textured skullcap. Someone should make low-res skullcaps with high-res hair textures on them.

Next question, figures... for female figures, what do most people use?

Vicky 3, far and away.

Vicky seems popular, but what about Jessi? I do not see much talk about Jessi.

Because most people use the DAZ figures. Besides, Jessi looks like an extraterrestrial. ;-)

Do most of you take a default character and modify from there?

Probably most people here start with Victoria 3, from DAZ, and her morphs packs.

What do you find works best? One character better than others? Why Vicky over Jessi, etc.

The DAZ figures are considered better than the default figures that come with Poser. Since everyone uses them, there's a lot more stuff for them. Textures, hair, clothing, morphs, etc. You can use other characters, but it's harder. Kind of like going with Linux or Apple in a Windows world. You can do it, but it's a lot easier to stick with what everyone else is using.

Clothes.. Do most of you download/buy them? or do you make them? I have tried to learn the creation process, but it seems daunting...I do have a Shade 7 book on the way as I think I might need this for mesh work?

Probably most of us buy clothing. If you have Shade you can make clothing, but there's quite a learning curve. Start with dynamic clothes. It's a lot easier to make dynamic clothing than conforming. If you're a newbie, download some free clothing and learn to use those before you try making your own.

Lastly....order of your modelling. pose first, face next, makeup, then hair? something like that? does it mater?

Doesn't really matter. You'll find the workflow that works for you.

It just seems overwhelming with all the stuff that can happen in the poser world (and bryce) that I find I spend hours just on one thing like a pose, then hours on hair, and after tons of hours, I still feel I do not know what the heck I should do!

Be patient. It does take hours, especially when you are new. You might want to stick with one program for awhile. Trying to learn Bryce, Poser, and Shade all at once is a bit much. Try Poser first, then move on to the others. Message edited on: 02/24/2006 18:44