javierdl opened this issue on Feb 25, 2006 ยท 22 posts
maxxxmodelz posted Sat, 25 February 2006 at 4:52 PM
"The latest render engine has lots of featuers, rivalling high end apps in this and you can do a lot with its node based materials (which even MAX doesnt have IIRC)" Hi, tekn0m0nk! We meet again. ;-P Actually, Max doesn't use node-based shader structure, this is true. However, it does have all the necessary math maps and procedural maps, etc. to reproduce just about any shader Poser can do. In fact, I did a fairly good translation of the realskin shader for Max. The only thing it's lacking is a speedy displacement renderer, but I use raytrace mats more often anyway. ;-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.