Forum: Poser - OFFICIAL


Subject: Question to a TOP Poser & any high-end 3D package user

javierdl opened this issue on Feb 25, 2006 ยท 22 posts


javierdl posted Sat, 25 February 2006 at 7:35 PM

I am so impressed with the amazing and very elaborated responses here :) Needless to say I appreciate so much your valuable time and effort put into your replies. I do agree with pretty much everything that's been said, as it confirms much of what I had suspected. It's great to learn about other aspects I hadn't thought about too. Based on the consensus, so far, this are my workflow steps, have a look and let me know what you think: Objective: To create animated human figures (body & face) backgroundless (with their alpha channels). Final File Format: Quicktime movie. Looks/Style: Generic Semi Realistic (Poser's figures will do just fine) Rendering: Speed would be a priority here, so it seems the Default 3DSmax Scanline Renderer will do. 1. Create the figures along with their respective garments in Poser 2. If there's a simple walking cycle needed, do it in Poser too. 3. Create Face morph targets in Poser too if needed (not animated though) I hope I am not leaving anything behind so far... 4. Import the above human figure to 3DSmax, with the help of GestureMax, which imports characters and automatically rigs them for animation using standard 3ds max tools or character studio. 5. Animate the figure in 3DSmax 6. Import the previously done Morph targets for lip-sync. I suppose these morph targets could be imported as .OBJ files. (just guessing here. Can someone confirm this?) 7. Finally render in 3DSmax, because it has the fastest renderer and because Poser 6 cannot render movies with alpha channels. I know I could render PNGs w/ACs in Poser6, but then I'd have to import'em somewhere to put them together as a movie, and that is already an unnecessary additional step. I think this is it. Please feel free to add/remove/edit as you see fit on/from the above workflow list. I would like to comment too that I had been using BodyStudio (3DSmax plugin) to import figures from Poser. It does a good job at it, it can bring them along with their animation if you made any in Poser. The main limitation I have encountered so far is that you cannot individually select limbs or any part of the figure to be animated. This is why Gesture Max appeals to me so much. Well, not only because you can animate the figures in max but also because part of the process of importing is to "automatically rig and skin" the figure, which would be a big time saver (assuming it does a descent job at least). On a separate yet still related note: I have recentely started learnig Cloth creation in 3DSmax with both its tools/mods: Garment Maker & Cloth. I am seriously considering the possibility of creating my own garment patterns (eventually). I know, is like becoming a virtual tailor to a great extent. Now, I just learned about this plugin for Poser called Clothing Creator by Phil C. I know these 2 solutions don't work the same way, but if only looking at the final result, would you say that Clothing Creator would be the winner? (again, for it to be it'd have to offer shorter working times while producing the same results). Back to you... JDL