Forum: Bryce


Subject: Re-Texturing RudeBoy

AgentSmith opened this issue on Feb 26, 2006 ยท 24 posts


AgentSmith posted Sun, 26 February 2006 at 6:55 PM

Here's the settings in the Materials Lab.

Normally I set the Diffusion is at 100, and the Ambience at 15. (to start with) But, with every different material, settings must be tweaked, and this time I knew I wanted a darker look, with pumped up specularity, as later this will be in a dark enviroment. (and, that's the look I was going for)

Additionally, a value of 245 for the Specular Halo is normally almost too high, but with this map it worked fine. Note, with a high Specular Halo RGB value, I almost always pump up the Metalicity to keep the halo under control.

AgentSmith

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