AgentSmith opened this issue on Feb 26, 2006 ยท 24 posts
AgentSmith posted Sun, 26 February 2006 at 7:51 PM
If the mesh is prominent enough, and/or the bump is not working correctly*, I will go in and working off the color map, I will create a custom bump map. *"correctly" - if the color map has light/white parts on it that are actually recessed, this will not work correctly as a bump map. I could just invert the map, or use a negative value for my bump, but that would throw other parts of the bump off (usually). Additionally, if there are various parts/areas of the map that have no bump, or shouldn't have, that would be another reason for making a custom bump map. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"