Forum: Carrara


Subject: Weak water shader presets?

Singular3D opened this issue on Feb 27, 2006 ยท 24 posts


Ringo posted Tue, 28 February 2006 at 7:38 AM

Attached Link: http://www.eovia.com/solutions/user_projects/user_proj_pt.asp

Hi, Walter. Patrick Tuten is the feature artist at Eovia this month. Check out the link, he give some good tips regarding over all landscaping. Here is a quote where he hints about an upcoming plugin from DCG that does surf. "The shader for the water plane is very important and sometimes the most difficult to get realistic. With Carrara 5 Pro the new Fresnel aspects of the transparency and reflection channels add a new dimension to the creation of realistic water. Previously, you could have used the DCG plugin Shader Ops to achieve the same results, and can still use it now if you want a little more control. The goal is to make the water more reflective as it is farther away and more transparent as it is closer. I like to use a mixer in the bump channel so that the bump is not uniform across the whole surface. The Surf aspect of the Terrain Tools shader is a great new tool coming out, which detects the intersection of the terrain and the water plane, and creates an Anything Goos type shader. This allows you to create the foam or wave froth in the coastline scene or the floating residue near the bank in the stream scene. It can also simulate depth in the water by creating a falloff of transparency as the water gets farther away from the shoreline. A color in the translucency channel can add a nice tone to the water also. With scenes where the water goes to the horizon, I like to use Shader Ops Fresnel to make the waters bump channel fall off in the distance to avoid any weird render artifacts." So as you can see anything is possible with Carrara 5