AgentSmith opened this issue on Feb 28, 2006 ยท 19 posts
AgentSmith posted Wed, 01 March 2006 at 1:52 AM
Oh, sorry, forgot to put that up there! Modeled & rendered in ZBrush. Real easy to make, takes just a few minutes. I used an image of pixelated Photoshop clouds, wrapped that onto a cylinder, which then drove the resizing of the cylinder. After resizing the cylinder that first time, I resized the pixel TEXTURE larger, then resized the cylinder again, which made areas of the protruding blocks, stick out farther. It's like making a terrain, but not on a flat mesh. The part that truly killed me was the rendering with GI lighting and shadows...which took all of 90 seconds. fingers crossed (bryce6bryce6bryce6bryce6bryce6bryce6) AS
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