bagginsbill opened this issue on Mar 01, 2006 ยท 8 posts
bagginsbill posted Wed, 01 March 2006 at 9:38 PM
And why am I getting that "wire shader" effect? I would think that I'd be sampling the virtual geometry normal's derivative (i.e. the smoothed out normals interpolated across the facet). Sampling the raw geometry seems useless to me. I want to track the apparent curvature that is visible in the actual render, not the literal piece-wise flat geometry of the model. Of course the dNdv is near zero for pixels inside a facet. So I ask again, how is that useful? The discontinuities produced in sampling the derivative of the normals on the raw geometry seems to me to make it useless.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)