Quest opened this issue on Feb 28, 2006 ยท 27 posts
Quest posted Thu, 02 March 2006 at 1:17 AM
Diolmanaah! LOLfirst, thanks, I take that as a compliment. Let me just say that Im sorry but I didnt design the model with Poser in mind. If I had, I would have segmented and named the groups differently for easier attaching and tuning of the rig. The model is almost 9MB big (without the texture maps). I would have streamlined the poly count down manually and by putting it through Polygon Cruncher in 3DMax before applying uv mapping. To do this now, even without re-segmenting and proper name grouping would mean losing all uv mapping and having to re-uv map the model but I didnt document how each group was coordinate aligned (x,y,z axis) and/or if rotated or the map was applied interactively rotated about the group and so on. So I would have to try and remember which map coordinates and what type (planar, cylindrical, spherical, polar, boxed I experimented with them all for the best fit) type of uv map by trial and error and seeing if the present texture maps fit. Not to mention that Im not that proficient in Poser and it takes time to rig a prop mesh first to a skeleton and then fine tune the joints and rotation order, then assigning IK chains it would take me several hours of often frustrating work. But if you, or anyone else would like to give it a try, Id be more than happy to offer the mantis as a freebie and you can do the rigging. The only thing I ask is that you share it with others as well and put one aside for me. LOLDanamo NVIATWAM? Yup, this one only took five. All are part of my toolbox. I use whatever I think makes it easier for me to accomplish the final result and the tools are not always the same. Now, for the ones I didnt mentionwell, lets just say there are many. ;)
Message edited on: 03/02/2006 01:28