Forum: Carrara


Subject: shader previews don't look like the material they are supposed to be

estherau opened this issue on Mar 02, 2006 ยท 25 posts


ren_mem posted Thu, 02 March 2006 at 9:58 AM

esther,
The preview in the shader room can often be vastly different than the actual render.I see it alot. In fact often on a person, for instance only half their head looks close to
accurate. I just think carrara preview including opengl needs some more tweaking.

Operaguy, I don't think you can achieve true realism for human skin w/ 3dshaders. I think you could get good results w/ alot of time, but for that...like w/ other living things I think a combination of procedural and real quality textures is better. I think shonner and ringo have spent some time on this, but I haven't seen too much of this from carrara users. I think the bigger increase in poser users is really picking up recently.Certainly real specifics on procedural techniques or any related is always welcome.

Message edited on: 03/02/2006 09:59

No need to think outside the box....
    Just make it invisible.