Forum: Carrara


Subject: shader formula input variables x,y,z question

anxcon opened this issue on Mar 03, 2006 ยท 8 posts


anxcon posted Fri, 03 March 2006 at 3:57 PM

sorry, ment shader wise :) Formula Shader x, y and z. These are the local space coordinates for the point being shader X, Y and Z. These are the global space coordinates for the point being shaded