Forum: Carrara


Subject: shader formula input variables x,y,z question

anxcon opened this issue on Mar 03, 2006 ยท 8 posts


MarkBremmer posted Fri, 03 March 2006 at 4:04 PM

You know, if I would read the title of the post, I could answer my own question! Just saw your other posts about creating a formula driven shader for skin textures. Yes, the variables are as you describe them. The other variables you'll want to start playing with are these: nx, ny and nz; NX, NY and NZ. These are the variables that drive the Normalized vector for the point being shaded. I haven't played with forumlas in the capacity you are experimenting with. Keep us posted! Mark