Michael_C opened this issue on Mar 03, 2006 ยท 9 posts
MarkBremmer posted Sat, 04 March 2006 at 5:01 PM
The shader setup you are using is fighting itself and the "top" shader is winning.
Here is how you fix it: The the different area you want to use for the top needs to be connected to the VERY top level, not the shader already in place.
There is another method I'll show in the next post.
The same fix can be applied to your other Splin objects. Mark
Message edited on: 03/04/2006 17:02