Subject: Tiling Alpha Textures in games, How is it done?
electroglyph opened this issue on Mar 04, 2006 ยท 15 posts
electroglyph posted Sun, 05 March 2006 at 1:16 AM
I took the object file into UVMapper and put a medium sized checker image behind the map. I scaled the map and clipped it by selecting a square's worth of polys. I dragged these to the top left corner and stacked them on top of each other.